Roles & Rounds

Game Roles

Simport Screen ShotThe game is played in teams. Collectively, the (fictive) ‘management team’ (3-6 persons) from the Port of Rotterdam (HbR) possesses virtually all of the responsibilities and competencies to plan, coordinate and implement the decisions necessary to build, equip and exploit the MV2 in the coming years.  
 
The management team works under the supervision of the General Director and is also made up of one or more directors from the Commercial Department and the Infrastructure and Management Department. Each of the three roles has the use of a laptop.
Players use the laptops to input their decisions into the simulationgame. Thus, two (or more) persons can play one role together, though this means they will use the same laptop. To make it easier looking up information during the game, each team is also given a reference document containing all of the customer and strategy information.

All decisions that are physically possible (in the simulation!) and within legal and ethical boundaries are implemented straight away. Players wanting to confer with parties not actively represented in the game – for example, a minister – can direct their questions to the gameleader who, if possible, will take on the role for a short time.

 

The players in a team are heavily dependent on one another. Some of the players’ responsibilities overlap. This makes a good division of tasks and coordination crucial. Roles and tasks at the start of the game are delegated as follows:
 

General Director:

Is responsible for the strategy and the internal functioning of the team, including coordination and collaboration among team members, long-term vision, making any adjustments in course in response to interim performance evaluations, overseeing contracts, chairing team evaluations, contacts with the gameleader and inputting strategic decisions to the computer. 

 

Commercial  Director:

Is responsible for commercial processes such as acquisition and negotiations with customers and inputting commercial decisions into the computer. 

 

Director of Infra- structure and Management:

Is responsible for the whole process of building, equipping and exploitation of the port, including planning the construction, starting up the building packages and placing customers on the map.

 

 

Several players can play one of the abovementioned roles together.  To distribute the pressure of work and hectic periods more evenly across the three roles, players are allowed to (temporarily) reorganize the division of tasks at any point during the course of the game. A
general director can, for example, (temporarily) assist a commercial director by conducting negotiations with customers. However, the team should inform the gameleader, preferably in advance, of any changes in role divisions.

 

Play rounds 

The game starts with instructions and an introduction to the simulation model provided by the gameleader. The game is played in 4 rounds, each lasting a minimum of 1 hour. At the end of the second and third rounds, short team evaluations are conducted of overall progress and interim performance. The team itself takes charge of the evaluations and of implementing any improvements considered necessary.

Evaluation

 

Round 1

Determining the building and commercial strategies and drawing up an allocation plan. Time is paused in this round (2006).

 

Round 2:

First period of 10 years (e.g. 2006-16). The building process must be started and the first negotiations with customers can be conducted. When 10 years have elapsed an update on performance is provided. 

 

Team evaluation:

Based on the internal team evaluation, the players can make adjustments in role division, strategy, etc. 

 

Round 3:

Second period of 10 years (e.g. 2016-26). The building process is complete, negotiations with customers are in full swing, customers are being assigned land in the port. When 10 years have elapsed another performance update is given. Again the players can fine-tune the process.

 

Team evaluation:

Based on the internal team evaluation, the players can make adjustments in role division, strategy, etc.

 

Round 4:

Third and last period of 10 years (e.g. 2026-36). After this period a performance update is given. 

 

Debriefing:

Once the game is completed an evaluation is conducted on aspects such as strategy, processes, collaboration and end-result. Lessons are drawn for application in the real world. 

 

 

 Continue to Technical.